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Tag: multiplayer
Multiplayer Development Challenges
When a single player project goes to multiplayer, a bunch of assertions that could be made before cannot be made anymore such as: To go from single player to multiplayer, members of the party relinquish their right to move the enemies, and allows the server or host to determine the enemy movements. We are also…
Floor Serialization Issue
In engineering, sometimes you run into an issue and it’s actually disguised as another issue. That’s what happened to me when I tried to send the floor definition from the host to the members of the party. Part of implementing multiplayer is that the host sends the floor definition to all the members so that…